Backstage Pass

Opening the door…

The drop

Stage it before doors, fire it when the moment's right. Numbered units, a 60-second hold, and money only ever moves on CONFIRM.

A drop is one thing you sell live — a product, a link, a bundle — pinned in the room for everyone to buy while you talk. Numbered units, so it can never oversell. Set it up before doors so going live is one button, and you never leave the camera: Drop it now when the moment arrives.

The Drops tab in the control room: a ready drop row with Drop it now, and the create form with price, shipping, units and per-person limit
  1. A drop that's ready: title, price, how many, the limit per person — and the one button, Drop it now.
  2. The form: what you're selling, the price (the $2 floor), shipping if it ships, how many exist, and the limit per person.
The Drops tab. Set one up while the live is still scheduled; nobody sees it until you drop it.

Dropping it

One tap and the card lands over every view of the room — the title, the price, and N of M left counting down live. One drop is up at a time; taking its card down (or END) frees the slot for the next. The card is logged as “dropped by” whoever dropped it, so a co-host can run it while you talk.

How a fan buys — two taps, never zero

  1. BUY takes a hold. Sixty seconds, no money. The hold reserves a specific numbered unit inside the same count the pin shows, so the card can never promise a unit it doesn't have.
  2. CONFIRM moves the money. The one and only moment a charge happens. Let the hold lapse or tap release, and the unit goes straight back on the card.

Every refusal — sold out, the hold expired, the limit reached — ends with the same sentence: nothing was charged.

After the show

A drop is live only. END closes it: the card comes off every room, and nothing about it appears on the Encore — no card, no buy button, no re-run at the beat you dropped it. What sold stays sold and is on the record; what didn't is simply unclaimed. To sell the same thing again, stage it on the next live.

The ledger

The receipt carries the drop on the record: sold counts and gross from real order rows, buyers on your roster, and the ledger unit by unit — number, name, amount. Studio → Drops is the same read across every live. You ship it — BackstagePass never touches the box; the address rides the biller's receipt. A refund (yours, one tap, or a dispute arriving by webhook) flips the order and puts the unit back on a live card by the same count.

The numbers that hold

Keep reading — going live

Schedule a show

A scheduled show gets an RSVP page, a waiting room, and a door you can price — tickets, Pass gates, early bird, seats.

The control room and the waiting room

Two rooms before the show: the control room is your driving seat, and the waiting room is the live's own page where your fans wait.

GO LIVE

The one button: the exact reach number on screen before you tap, every platform at once, and a receipt after that sums.

The cut: CUT THE SOCIALS

Mid-stream, swap every social feed to the card and finish backstage. The feeds don't end — they show the way in.

Stages: breakouts and the After-Party

A second room on the same live, off the public feeds — its own door, its own chat, its own replay.

Moderation: you hold the ceiling

Set the stance once; it runs every stream, every stage, and every replay after. Louder actions always wait for you.

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